Meshtex is quick rewrite of 3rd party one from 1.4 for 1.5 I use the arrow keys for minor camera adjustments when working in an area instead of switching to 3d and repositioning the camera. Great to change shortcuts directly in the editor in Netradiant.
I see, the 'shortcut list' is burried in the Help menu. Getting used to them on reflex level takes amount if time, requiring to build avg df map. I changed these basic binds, since they were far from being smart: most of shortcuts live near wasd.Īnd, well, some ppl(people)(people) were begging about that. Surprise, 1.5 and netradiant (which is stabilized 1.5, one more surprise) support customizing binds. Otherwise, great work - this is the first consideration to leave GTK 1.5 and switching over to different editor since the transition from Q3Radiant to GTK 1.5 Only the shortcuts really bother me, I think they should be up to the liking of the user and hence be customizeable. I'm going to test it further and check out the 'new' features. selecting all brushes of an entity via the shortcut does not work anymore > CTRL+ALT+E to select an entire entity brush seems to be broken - i.e. Would be also great to expand the entity breaktdown and selecting the entities from there. > Maybe add the following useful information to Misc > Map info: Count of brush entities - i.e. Could be very neat to open shaderfiles for editing this way. > Not sure if this feature was intended but doesn't work: Shift+LMB in the texture window to open a corresponding shader. The same goes for the compiler that Netradiant uses (very handy with q3map2toolz since you can define several different compilers and select the one to use from a dropdown menu). Would be also great to change the engine type that Netradiant uses to load the map. > A button to load the compiled map would be awesome and make the routine of maptesting much faster instead of launching q3 and typing the mapname to load the map. Would be great to also improve the visual representation of the cut like in radiant 1.6 > Great to have more options for aligning textures on patches! Gonna test that
Could you explain how to add custom build options for the compiles? > Build menu: it's not obvious how to Customize the menu. > Bobtools plugin: is the duplicate brushes function broken? it doesn't work for me. > The file explorer loads the directories kind of slow.
It crashed Netradiant after applying some settings. The meshtex plugin for example: I haven't used it yet and played around with it. > Some of the plugins easily crash Netradiant. Using the same arrow keys for both, the 2d and the 3d mode made perfect sense to me. > Can you make the binds customizeable? For me, your custom bind breaks the workflow that I used ever since working with radiant and I like to keep that (deselecting via ESC, deleting brushes via Backspace and moving around in camera mode via the arrow keys). > Can you explain the changes to farplanedist? I think some games use different methods of clipping as far as I remember. Here is some feedback/questions/feature suggestions: Actual battery life experienced by users may be affected by environmental factors, including network environment, features and applications used, call and message frequency, number of charge cycles, usage habits, device age, and other factors.Hey, some very interesting and useful features that you added. Actual charging performance experienced by users may vary based on the specific charging environment conditions.
15 minutes of charging of OnePlus 10 Pro 5G with 80W SUPERVOOC from 1% will charge to roughly 61% of battery, which can be used for around 15.84 hours under the OnePlus DoU (Day of Use) model, 65W SUPERVOOC from 1% will charge to roughly 58% of battery which can be used for around 14 hours under the OnePlus DoU (Day of Use) model, which is more than the typical all-day's usage (8 hours continuously). The screen stays off during the entire charging process. Test process: Charging commences from 1% with official SUPERVOOC Power Adapter. Operating temperature of the phone when charging starts: 25☌ ± 1☌. Test Environment Standards: Environmental ambient temperature: 25☌ ± 1☌. The battery charging data comes from the OnePlus test laboratory.